https://www.youtube.com/watch?v=LboXY1sFaV4&t=15s
This project focuses on simulating virtual slime mold to find the shortest path and attempts to create virtual cities based on the population of these colonies.
<aside> 💡 Project Logic: Users can establish red circular points, representing cities, by clicking on sketch1. The size of the circles can be adjusted using the arrow keys. The virtual slime mold will start from the center of sketch1, pass through all the cities, and eventually form the shortest path. In sketch2, virtual cities will be formed based on the colonies of the slime mold. The height of each building will be determined by the number of slime molds gathered around the city, multiplied by a certain parameter.
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<aside> 💡 Project Significance This project is inspired by the 2010 paper Rules for Biologically Inspired Adaptive Network Design. In this paper, the authors observe the crawling routes of slime molds to plan urban network designs. If virtual slime mold growth can be simulated online, it would reduce the growth time of the mold (26 hours), thereby assisting in more efficient design.
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<aside> 💡 Creative Aspect of the Project The visualization component attempts to create virtual cities directly through the behavior of virtual slime molds, making the design more intuitively presented.
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<aside> 🔑 INDEX 🤯 INSPIRATION
📖 RESEARCH
💡 IDEA
💻 Coding test - Basic Function
❗️TEST1 use the gravity system ❗️TEST2 Use Pheromones - use force
‼️calculate the the number of agents around the circles
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<aside> ❓ Question: Are there any examples of designs that have been aided by fungi? How ?
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Rules for Biologically Inspired Adaptive Network Design
Characteristics of Pattern Formation and Evolution in Approximations of Physarum Transport Networks
this article really gives me a lots of inspiration. in the article, they mention a type of slime mold called Physarum polycephalum. And also I find some articles on nature, this article below shows the study of Podospora anserina, the paper focus on the growth pattern. therefore I think : is there any paper about how Physarum polycephalum grow ?
if I can get some features about the growth of Physarum polycephalum, I will use Javascript to stimulate the slime mold and it can quickly design really efficient network for human.
I want to know the theory of the movement of slime mold, therefore, I try to do more research about related articles and application.
Complex Behaviour from Simple Rules: 3 Simulations
I got some inspiration from the third project.
Each particle has 3 circular sensors, arranged in an arc in front of them Sensors detect the trail intensity and oarticles will turn towards the strongest one.
there are more details about the third peoject: how it works?
this video is about how the plugin stimulate the movement of slime mold. the project gives me a good example of how to set wonderful features.
food: which can attract slime mold
Obstruction:which can let slime mold avoid
Density: how much slime mold in the space
and also I need to set the degree of attraction and obstruction. just like Pheromone.